TriTowers was a project I worked on from Fall 2011 to Spring 2012 for my Games I & II classes. It combines elements from tower defense/assault games, multiplayer online battle arenas, rpgs, and 3rd person action-adventures.
I was the project manager, game designer, creative director, and environment designer/modeler.
The following is a series of images showing my process from conception to realization of the environment and its assets.
Started in Maya, converted to a height map, then textured and decorated in Unity.
Modeled, textured, and animated in Maya then placed into Unity.